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Foundry nuke 10
Foundry nuke 10











foundry nuke 10
  1. FOUNDRY NUKE 10 DRIVERS
  2. FOUNDRY NUKE 10 UPDATE
  3. FOUNDRY NUKE 10 DRIVER

Note:Other AMD GPUs may work, but have not been fully tested. On Windows and Linux, an AMD GPU from the following list:.Note:Bit-wise equality between GPU and CPU holds in most cases, but for some operations there are limitations to the accuracy possible with this configuration.

foundry nuke 10

Note:We recommend using the latest graphics drivers, where possible, regardless of operating system.

FOUNDRY NUKE 10 DRIVER

Driver versions 418.96 (Windows) and 418.39 (Linux), or above are required.

FOUNDRY NUKE 10 DRIVERS

On Windows and Linux, CUDA graphics drivers are bundled with the regular drivers for your NVIDIA GPU. With graphics drivers capable of running CUDA 10.1 or above. Note:The compute capability is a property of the GPU hardware and can't be altered by a software update. A list of the compute capabilities of NVIDIA GPUs is available at NVIDIAĪn NVIDIA GPU with compute capability 3.0 (Kepler) or above. If you want to enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. Other operating systems may work, but have not been fully tested. Note:The VFX Platform 2019 upgrade includes library versions that are only compatible with CentOS 7.4, or later.

FOUNDRY NUKE 10 UPDATE

Note:We recommend macOS Mojave customers update to 10.14.6 to take advantage of performance enhancements. Currently, Foundry cannot guarantee that our usual high standards of QA have been applied to Nuke's monitor output functionality, including VR headset support, in this release. Warning:As a result of the current COVID-19 government recommendations here in the UK, much of the Nuke team is still working from home. W.knob('file_name').Release Notes for Nuke and Hiero 12.2v10 Release Date Print "InitReplacePublish: " + InitReplacePublish Print "projFileReplace: " + projFileReplace Pub = projRoot+projNes+projSeq+projShot+projApp+"Publish/"+InitReplacePublish

foundry nuke 10

InitReplacePublish = projFileReplace.replace(projInitDot, "Publish.",1) ProjFileReplace = projFile.replace("_", "_",1) W.knob('create_directories').setValue('true') W.addKnob(nuke.Boolean_Knob('jpg_bool', 'Jpeg', False)) W.addKnob(nuke.Boolean_Knob('exr_bool', 'EXR', False)) W.addKnob(nuke.Boolean_Knob('tiff_bool', 'Tiff', False)) W.addKnob(nuke.Boolean_Knob('png_bool', 'PNG', True)) W.addKnob(nuke.String_Knob('pub', 'Fullpath', '')) W.addKnob(nuke.String_Knob('projInit', 'Initials', '')) W.addKnob(nuke.String_Knob('file_name', 'File Name', '')) W.addKnob(nuke.String_Knob('projApp', 'App', '')) W.addKnob(nuke.String_Knob('projShot', 'Shot', '')) W.addKnob(nuke.String_Knob('seq', 'Sequence', '')) W.addKnob(nuke.String_Knob('nes', '2D Folder', '')) W.addKnob(nuke.String_Knob('proj_root', 'Project Root', '')) W.knob('name').setValue('MN_AutoWrite_PUBLISH' + str(count)) While nuke.exists('MN_AutoWrite_PUBLISH' + str(count)): W = nuke.createNode('Write', inpanel=True)













Foundry nuke 10